Announcement Trailer
A first glimpse of Death Knows Your Name: a dark fantasy set in ancient Japan. Coming winter 2027.
Enjoy the show
This is where we'll publish our favorite moments from the making of our first world — not just the showcase visuals, but how it was built and why.
A first glimpse of Death Knows Your Name: a dark fantasy set in ancient Japan. Coming winter 2027.
Flame, glow, mud, slime and smoke each need their own painted character. Gaspard’s obliging firekeeper demonstrates, at some cost to his sleeves.
One woman, three hairstyles, and three different first impressions. Gaspard follows the same face from a busy courtyard into moonlight.
A painted brow changes a face. Gaspard explores courtly beauty, familiar habits, and a woman with her own sense of what looks right.
A doorway, a step, an upward glance. Gaspard follows the choices that give people their scale—and a room its sense of presence.
Rosy shadows, violet hair shine and a demon with two art directors. Gaspard follows the choices and disagreements behind a palette.
A glimpse of lining, the weight of armour, a moment of vanity. Gaspard follows the research and choices that bring a wardrobe to life.
A stolen ship becomes a place with a past. Gaspard follows the human decisions that turn a building’s biography into a visual language.
A painting worth protecting, a conscientious curator, and the surprising work of keeping the picture right.
A few tools, a small flame, and a room full of possibilities. Gaspard explores how a puppeteer's knowledge might arrange the perfect accident.
A sunset that stays put, shadows that change colour, and actors drawn in ink. Gaspard opens the paint box behind Death Knows Your Name.
Beauty, belief, and who carries the danger. Gaspard follows court diaries and ritual objects into the world of Death Knows Your Name.
A small game-making atelier in Toronto, opening the doors on our first world. Come for the art; stay for the stories taking shape.