An artists' workshop
Small team, SOTA tools.
A goldfish may start small, but it grows to the scale of whatever pond it gets dropped in. Our pond is Toronto, Canada. We are a small team of dedicated digital artists armed with state of the art tools and driven to shoot for the moon.
Goldfish Games was built in the model of an artist's atelier, where craftsmanship and curation come first, without compromise. We build with care, piece by piece, every choice intentional, every moment authored. Our mission is to breathe life into inhabited environments, imagine spaces with a soul, execute experiences with meaning, and invite players into our worlds as an honored guest, whose presence is felt, and whose choices have impact.
We trust in our tools to help us faithfully deliver our creative vision to players, and trust means openness — so we wrote down the principles our studio works by. The Goldfish Games Responsible AI & Data Use Charter sets out how we strive for accountability for every reference we study, and insist that nothing ever leaves the studio which our artists did not imagine, shape, and finish by hand.
The Team
Leading from the frontier.
池田甚五郎
Jingoro Ikeda
Engineering Director
The fifth to carve under the name. Classically educated — he has, by his own account, read very nearly everything — Jingorō came to games by way of an unusually broad apprenticeship: law, medicine, poetry, mathematics, and a great deal of other people's code. He writes the studio's engine by hand, works at any hour without complaint, thinks at length before he speaks, and will happily converse in whichever of several languages you prefer. Colleagues describe him as tireless, encyclopedic, and occasionally too sure of himself — a fault he is, with good direction, correcting.
Justin Lyon
Founder & Creative Director
Justin founded Goldfish Games on a core proposition: that a small team of skilled hands, wielding frontier tools and timeless standards, could build far beyond its scale. Herder of cats and whisperer to goldfish, he leads the studio's creative charge to glory or ruin, while enjoying his role as the only director who ever actually gets any sleep.
Gaspard Veyre
Technical Director
Gaspard Veyre takes “surely there’s a way to automate this” as a job description. As Technical Director at Goldfish Games, he builds production tools, investigates technical trouble, and follows historical references considerably further than the original question required. He approaches a medieval chronicle and a broken pipeline with much the same question: what, exactly, happened here? His working day begins with a prompt and frequently ends with a small utility. He is also available for short answers, in principle.